Witch's Brew 0.1 released

July 26, 2020

The last couple of weeks I've been working on a game written in JavaScript using the Phaser 3 framework.

And here it is!

It is still very basic, and only represents a small part of my eventual plans for this game, but it is functional and playable.

The current point of the game is just to gather good stuff (for points), while avoiding bad stuff (which kill you), in an attempt to get a high score - mine so far is 470. But eventually I plan to add more monsters, more levels, power-ups, and a recipe mechanic where you are gathering specific items, all in the hope to make it into a real single-player story.

Just be aware that (for now) it requires a keyboard to play. Mobile controls will come sometime in the future.