A browser-based platformer game developed with Phaser 3.
Currently it only supports playing with a keyboard and is basically just a "collect the good things and don't touch the bad things" kind of game with a scoring mechanism. In future I plan to add mobile controls and significantly more functionality, including a story mode.
You are welcome to follow along on Publish0x where I document the ideas, challenges, achievements and processes behind building Witch's Brew.
The initial version was developed in approximately a week of July 2020.
More features are being added as I find the time.
HTML, CSS, JavaScript, Phaser 3